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Research Report | Detailed Analysis of the Bombie Project & BOMB Market Value Analysis

Research Report | Detailed Analysis of the Bombie Project & BOMB Market Value Analysis

西格玛学长2025/05/21 08:35
By:西格玛学长

1. Project Overview

Bombie is a Web3 casual shooting game deployed on both Telegram and LINE platforms, incubated by the Catizen ecosystem. It has emerged as the top-grossing blockchain game on both Telegram and the Kaia blockchain. Since launch, Bombie has amassed over 12 million global users, generated more than $20 million in total revenue, and maintains a daily active user base of 180,000. Its user base is primarily concentrated in Japan, Korea, Southeast Asia, and the TON community. With its “light gameplay + strong interaction” model, Bombie achieved viral growth across instant messaging platforms, becoming a flagship example of the “Social + Game” paradigm in Web3 gaming.
Research Report | Detailed Analysis of the Bombie Project & BOMB Market Value Analysis image 0
Inspired by the WeChat hit game Seeking Dao, Bombie adopts a light “loot box + monster combat” gameplay and enhances it with airdrop incentives, asset ownership, and token utility loops, successfully transitioning from a Web2 model to a Web3-native economic framework. The team prioritizes the philosophy of “fun before profit,” with an ARPPU of $319 on the Kaia ecosystem and up to $804 in Japan, setting a rare precedent for a commercially sustainable Web3 game.
Bombie’s native token, $BOMB, is set for its TGE under a 100% fair launch model—no presale or private sale—with 70% of the supply airdropped directly to active players. The project also introduces a spin-off game, CapyBomb, integrating an In-App Staking (IAS) mechanism to power an ecosystem flywheel: Play → Stake → Grow → Support the Main Token. CapyBomb is centered around the Capybara IP, strengthening emotional attachment and asset engagement, leading to higher retention and re-engagement.
From Telegram to TON, and from casual gaming to music and animation IP expansion, Bombie is building a global lightweight Web3 gaming matrix, centered on engaging gameplay and extended through token incentives. The project is officially backed by TON Foundation, Kaia Foundation, and has been featured as a key GameFi project at major events like Web3 Festival in Hong Kong and across Korea and Japan, becoming a standout growth story of the new GameFi cycle.

2. Key Highlights

Massive User Base: Over 12 million registered users, 180K+ daily active users, 1.6M+ Telegram channel subscribers, and 1M+ followers on X, making it one of the most socially embedded projects in the Web3 gaming space.
Top Revenue on Both Platforms: Ranked #1 in mini-game revenue on both Telegram and LINE, with total revenue exceeding $20 million. The ARPPU in Japan is $804, validating a highly sustainable business model.
100% Fair Launch: No private or public sale for $BOMB. 70% of tokens are airdropped to real players, rewarding active participation and ensuring strong decentralization and community ownership.
Innovative IAS Model: CapyBomb introduces In-App Staking, allowing users to stake while playing and earn additional airdrops, creating a closed-loop token economy and reducing short-term sell pressure.
Powerful Social Virality: Native integration with IM platforms (Telegram/LINE) leverages existing social graphs for viral distribution, solving the cold-start challenge for Web3 games.
Expanding IP Content Ecosystem: Bombie is building an IP matrix including animation and music (e.g., Fake Elon, Bombie Rise), aiming to become a flagship Web3-native gaming IP brand.
Top-Tier Ecosystem Support: Backed by TON and Kaia, and spotlighted at Web3 Festival 2024, where TON Foundation described Bombie as a “core GameFi showcase project.”

3. Market Cap Expectations

$BOMB has not yet launched on centralized exchanges. The total supply is 10 billion, with the fully diluted valuation (FDV) currently undisclosed. However, as the first Web3 game to lead revenue charts on both Telegram and LINE, Bombie has a solid user base and demonstrable monetization potential, suggesting substantial upside for valuation re-rating.
Compared to other Web3 gaming leaders—whether social-casual games like Notcoin, IP/metaverse-focused projects like Catizen, or early titans like Axie Infinity—FDVs commonly range from hundreds of millions to several billion USD.
Given Bombie’s scale (12M users), proven revenue ($20M), fair-launch token model, and upcoming ecosystem expansions (CapyBomb, animation, music), it holds comparable if not greater potential to command a strong valuation.
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4. Tokenomics

Total Supply: 10,000,000,000 $BOMB
Distribution:
Fair Launch Airdrop – 70% Distributed via community-first approach at TGE. No vesting, no presale, ensuring wide token distribution and maximizing community reach.
Ecosystem Treasury – 15% Reserved for ecosystem growth, platform incentives, and long-term strategic resources.
Team – 10% Allocated to the core development team, aligned with long-term project evolution and product enhancement.
Market Making – 5% Designated for DEX market making, early liquidity provisioning, and price stability.
Utilities:
Governance $BOMB will be used in future governance decisions, such as reward allocation, content updates, and cross-platform integrations. Community proposals will be supported.
In-Game Utility $BOMB serves as the main token for Bombie and CapyBomb, used in gameplay loops like opening loot boxes, character upgrades, event access, and leaderboard rewards.
In-App Staking (IAS) Users can stake $BOMB in CapyBomb to unlock rare equipment, earn additional rewards, and qualify for future airdrops—enabling a Stake-to-Earn model.
Multi-Layered Value Capture Players can obtain $BOMB through various avenues:
  Airdrop rewards
  Rare in-game item production
  Cross-platform ecosystem incentives (e.g., future Capy titles)
  Long-term token value appreciation via ecosystem expansion
Cross-Platform and IP Expansion As the native token of the Bombie ecosystem, $BOMB will integrate deeply with Telegram, LINE, and Kaia, and progressively expand into music, animation, and branded IP initiatives to sustain long-term token value.
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5. Team & Fundraising

Team Background: Bombie is incubated by the Catizen ecosystem. The core team has 20+ years of experience in the gaming industry. COO Barry Lau previously worked as a product manager at Yahoo, pivoted to gaming entrepreneurship in 2009, and led projects that IPO’d on KOSDAQ and underwent two M&A rounds. The team operates across Singapore, Hong Kong, and South Korea, bringing deep expertise in Web2 game publishing and cross-platform operations.
Fundraising: To date, Bombie has not announced any public fundraising rounds or amounts. The project emphasizes decentralization and community ownership through its Fair Launch model, and has received strategic support from ecosystem players like TON and Kaia.

6. Risk Disclosure

Despite Bombie’s impressive growth and top-line revenue on Telegram/LINE, Web3 gaming remains an experimental field, and key metrics such as user retention, engagement, and liquidity may be affected by broader market conditions.
With 70% of $BOMB being airdropped at launch, initial selling pressure may emerge. While the team has implemented the IAS staking mechanism and feedback loops to stabilize token dynamics, short-term price volatility remains a concern.

7. Official Links

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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.