Blur's founder, Pacman, posted on the X platform that the total value locked (TVL) of Blast Mobile has reached 30 million US dollars. Many people want to know where the profits come from and how they can be sustained. In fact, these incentives will not last forever. They are a time-limited mechanism designed to guide the network. Eventually, incentive measures will decrease and return rates will fall back down. Gamers worry that these incentives might suddenly drop to zero, but they should actually know that current spending on these incentives is actually less than points and gold plans. Once again emphasizing that all of this is for guiding the network. Once the network is established, it can reduce or even eliminate incentive measures. Blur operates in exactly the same way now maintaining market share with minimal ongoing incentive expenditure.